A class I took in 2019 inspired me to attempt a short and ambitious project: to make a level of a story-driven, stop-motion animated, 2D adventure platforming game.

A very brief play-through, highlighting the parts of the game I'm most proud of. (No audio)

The helpful guide Lee Ji Rong Shii (a pun on the word for worm in Korean), will pop up and help the player when they get stuck.

This game was inspired by a game of make-believe I played with my sisters, where two friends meet up to help an alien get back to his home after a space-ship crash.

Due to the short timeframe, there were some assets created that didn't make it to the final, like this walk cycle. This character was originally supposed to accompany the main character and work together with them to overcome obstacles.

Production Work Diary:
First time trying stop-motion animation
First time trying stop-motion animation
A large scale set, a short timeframe, and a small budget led to a lot of DIY.
A large scale set, a short timeframe, and a small budget led to a lot of DIY.
My roommate was very chill and let me use the living room as a stage for the above-ground area.
My roommate was very chill and let me use the living room as a stage for the above-ground area.
Lighting test
Lighting test
Painting signs
Painting signs
Photographing seaweed to use as flora
Photographing seaweed to use as flora
This game was constructed between mid-October through December 13th, 2019, and I worked on it in the evenings after I finished my full-time job and classes. Luckily, working almost exclusively at night is ideal for stop-motion, as it let me have more control over the lighting. This project was a really fun learning experience for me, as I got to try a lot of things for the first time: stop-motion animation, game design, working on a game in unity, and managing a project of this scale.
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